AI Insights · Timothy · April 2022
Top School Games Apps Performance in Australia for Q1 2022
A look into the performance of the top 5 school games apps on a unified platform in Australia for Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top 5 school games applications in Australia showed varied performance trends in downloads, revenue, and active users on a unified platform. Here’s a closer look at each app's performance:
Papers Grade Please! from Lion Studios displayed a gradual decline in weekly downloads, starting from approximately 8.5K in late December to around 1.7K by mid-February. However, there was a slight resurgence towards the end of the quarter, reaching about 2.5K weekly downloads. The app’s weekly revenue saw a peak of $131 in early January but fluctuated throughout the quarter, ending at around $43. Weekly active users also showed a downward trend from 24.3K at the start to 13.8K by the end of March.
Queen Bee! by Rollic Games experienced a peak in weekly downloads of 3.7K in early February, with a steady decline to about 1.4K by the end of March. Revenue for this app remained minimal, with only a few spikes, notably $22 in mid-February. The weekly active users followed a similar declining trend, starting at 6.7K and dropping to 5.5K by the end of the quarter.
Teacher Simulator from Kwalee Ltd showed a significant drop in weekly downloads from 7.4K at the end of December to a low of 480 in late January. However, downloads picked up again, reaching 3.5K by the end of March. The app’s revenue fluctuated, peaking at $124 in late December and ending at $7 in late March. Active user numbers also showed a decline from 29K to around 20.3K over the quarter.
High School Simulator 2018 by tomoya sugikami had steady weekly downloads, starting at 1.6K and decreasing to 686 by the end of March. The app maintained consistent weekly active users, starting at 15.8K and ending at 12.9K.
Idle High School Tycoon from Kolibri Games GmbH saw a consistent decline in weekly downloads from 1.4K to 324 over the quarter. Weekly revenue varied, peaking at $1.4K in early January and dropping to $447 by the end of March. Active users also saw a decline from 3K to 2.3K over the same period.
This data, sourced from Sensor Tower, highlights the dynamic nature of the mobile app market. For more detailed insights and analysis, visit Sensor Tower.